rooting TIPS 'n Tricks
Introduction .: History .: Preparation .: Getting There
Getting Back .: Tips 'n Tricks .: Mob List
The proving grounds, more commonly known as PG, is like no place some of you have been before. Perhaps for some it’s the first time you will have come across traps and agro mobs (aggressive mobs that attack you on sight). In this section we will deal with a few survival tips and tips on navigation through the mines, if you have been to Verity Isle you will have a slight advantage, but rather than getting harder a's you progress up, in PG it will get harder as you procede down.
1. PG as I have said before is unlike anyplace you might have been and most importantly it cannot be treated like a town or city, you cannot run around it or you will die take your time, look into each room first to see what is there (sense life/infravision will help you see mobs)
2. Doors, as I have said before some doors are trapped, if you open a door and get hit by a magic attack be warned when you walk through that door you will be hit again by the same trap (unless it gets disarmed) so take your time sleep if you have to, recover your HP then go through the door. (also if you are formed and a form member goes through a trapped door without you, you will still get hit by the trap).
3. Try to remember where the traps are and make sure you don’t flee into one if you have to flee from combat
4. Go as a party and know the skills of your fellow members, work as a team, and you will find going through the mines will be much easier
5. Dizzy rooms are a pain, I always tend to scan these rooms to locate open exits, also if you can cast and intend to cast in these rooms tell your formation, so they can wait for you, its too easy to be separated in these rooms
6. Search the rooms, you will be surprised what you will find, I tend to search most rooms at least 3 or 4 times, Tourms and roots can be found as well as doors and other stuff. (Also searching will only reveal one item at a time, so I try to search a room a couple of more times even if I have uncovered something)
7. Bashing a locked door will not set a trap off, but walking through a trapped door you have bashed will set the trap off.
8. Some of the mobs that vanish also drop Tourms and or Roots, so don't forget to pick these up too.
9. Dispel area Orbs (Orbs of negation) these are good for getting past those dizzy rooms that always block your way.
10. Eating roots will drop you down one level, but after eating the first root there will be at least a 1% chance of death.
11. Remain aware of the floors below you, floors 6, 7 and 8 are NPK, floors 11 and 12 are CPK and floor 13 is NPK, you dont want to get caught on these floors unprepared.
12. Earthquakes are a common danger in the Prooving grounds which can knock you down floors, maintain vigilance at all times.
13. Beware of wandering mobs, some mobs such as the Dreamweaver, Ravenous mumble and others are very buff mobs, use consider until you get used to what mob is on what floor.
14. There is a hidden shop on the top floor, go a couple north of safe and look for a grating, search in this room.

