School: There are 14 school types of magic:
Fundamental (FUN) Basic spells, these do not require spell reagents or memorization for you to cast these.
Abjuration (ABJ) Banishing type spells, these include cure poison and disease as well as dispel magic and abjure.
Alteration (ALT) These spells change the state of an item or creature, for example change sex, erase, heal, are all spells that fall into this section.
Summoning (SUM): These spells will summon either a mob or player to your location, Find familiar, Summon elemental etc.
Enchantment (ENC): These spells enhance either you or items levitation and recharge items are two examples of these spells.
Illusion (ILL) These spells are aimed at confusing and misleading people, like concealment and momentary darkness.
Thought (THO): These are Psionic type spells, they require no spoken words and in most cases no reagents.
Invocation (INV): These spells are a set of spells that you cast on yourself for various gains, for example, bless.
Evocation (EVO): These spells tend to be a force of nature in a physical form, for example reflective fireball, chain lightning etc.
Divination (DIV): Detection type spells, for example, detect magic, detect invisibility etc
Necromancy (NEC): Death or life force type spells, cause light, cause serious and harm are types of spell that fall into this category.
Elemental (ELE): Elemental spells, these all deal with the primevil elements for example control weather.
Conjuration (CON): These spells change astral energy into a physical force that can do various things from create a spring to creating magic darts to harm your enemy.
Chaos (CHA): These spells deal with the chaotic side of magic and include travel spells like nexus and gate travel, to combat type spells like deafen, evil eye etc. |